Microsoft believed that they gotten the jump on Apple with reality, when they introduce their new HoloLens. It was something that they could tout was there’s alone and miles ahead of Apple. After entering the hardware market with ‘Surface Pro’ to challenge the iPad, the Surface Book to challenge the MacBook Pro and the Surface Studio to challenge the iMac, they’ve yet to make a dent in Apple sales.

About Microsoft HoloLens
Microsoft HoloLens is the first self-contained, holographic computer, enabling you to engage with your digital content and interact with holograms in the world around you. So the HoloLens was supposed to be the Next Big Thing for Microsoft. It started off as amateurish toy but they’ve stepped it up a notch in May by adding new game controllers and a deal with Cirque du Soleil. We’ll have to wait for Christmas to see if any noteworthy Xbox One X games will make the HoloLens a consumer hit. Yet looking at the numbers for Xbox in general tells us that HoloLens will be a niche product until further notice.
With Microsoft’s developer conference and Apple announcing Microsoft’s bubble with its announcement, there is a growing reality (AR) coming in the iPhone and iPad a month later.
To rubbing Microsoft’s faces, Apple’s software’s VP Craig Federighi should know that Apple will be the largest AR platform in the world. Splat! Microsoft’s mixed reality is actually the sound of the dream crashing on Earth. While Apple will not keep a headset from the gate this year, AR will be coming to iOS 11 and Apple’s adoption rate will come up with an average of 86 to 90% in a year, with the shear quantity, the AR leader is almost overnight Will make.
AR Game from Wing nut AR will spend some time on Microsoft to spend time with Microsoft’s key engineers with their head in the toilet in the demo that has been shown date-up to the public hands. All their counterfeit masses were crushed in a millisecond In the flick of that demo, Facebook and Google officials have also got angry.
Yet to be honest, augmented/virtual/mixed reality is an emerging technology and no one can make a judgment as to who the market winners will be just yet. On the Microsoft side of the equation, their developer conference talked about mixed reality now entering the classroom, in industry with Boeing and entertainment with Cirque de Soleil. And recent Microsoft patents are showing us that they too are thinking holistically. Here are just four patents Patently Apple discovered in the last few weeks at the U.S. Patent Office.

Patent -1
Patent application no. 20170185151: “Haptic Feedback for Non-touch Surface Interaction”.
In some examples, a system senses the location of a stylus or finger of a user relative to a virtual displayed object to determine when a virtual touch occurs. Upon or after such a determination, the system may generate a haptic action that indicates to the user that the virtual touch occurred. The haptic action may be located on a particular portion of a haptic device, which may be a handheld device. The particular portion may correspond to the location where the virtual displayed object was virtually touched. In this way, the user may receive physical feedback associated with the virtual touch of the virtual displayed object. In some examples, the virtual displayed object may change in response to the virtual touch, thus further providing visual and physical feedback associated with the virtual touch of the virtual displayed object to the user.

Patent No. 9,684,827 “Eye gaze tracking based upon adaptive homography mapping”.
The subject disclosure is directed towards eye gaze detection based upon multiple cameras and/or light sources along with an adaptive homography mapping model. Learning of the model includes compensating for spatially-varying gaze errors and head pose dependent errors simultaneously in a unified framework. Aspects including training the model of adaptive homography offline using simulated data at various head positions.

Patent -3
Patent Application No. “Hand Track for Interaction Feedback”.
Apparatus is described which a memory has configured to receive captured sensor data depicting at least one hand of a user operating the control system. The apparatus has a tracker configured to compute, from the captured sensor data, values of pose parameters of a three dimensional (3D) model of the hand, the pose parameters comprising position and orientation of each of a plurality of joints of the hand A physics engine stores data about at least one virtual entity. The physics engine is configured to compute an interaction between the virtual entity and the 3D model of the hand based at least on the values of the pose parameters and data about the 3D model of the hand A feedback engine is configured to trigger feedback to the user about the computed interaction, the feedback being any one or more of visual feedback, auditory feedback, haptic feedback.

Patent No. 9,684,427. “Three-dimensional interface”.
A three-dimensional virtual-touch human-machine interface system and a method of operating the system are presented. The system incorporates a three-dimensional time-of-flight sensor ,a three-dimensional auto stereoscopic display ,and a computer coupled to the sensor and the display. The sensor detects a user object within a three-dimensional sensor space. The display displays an image within a three-dimensional display space. The computer maps a position of the user object within an interactive volumetric field mutually within the sensor space and the display space, and determines when the positions of the user object and the image are substantially coincident. Upon detection of coincidence, the computer executes a function programmed for the image.